The wolf is the second most aggressive carnivore in Carnivores Ice Age, and is third animal available to hunt. It roams the landscape howling for its brethren, then attacks and tears any unlucky hunter to shreds.
The wolf's behavior is similar to that of the Velociraptor, Allosaurus, and Spinosaurus from Carnivores 2. However, much closer to the Spinosaurus because it has idle animation frames. The wolf will charge the hunter at close range swerving in a zigzag pattern similar to the smaller carnivores noted above, and will jump at the player with a loud bark when at close range.It kills the hunter by grabbing his right leg and shaking him violently by its mouth
Unlike the carnivorous dinosaurs noted above, the wolf has no sliding animation for making sharp turns. It has to do a U-turn to turn around. It may flee if it somehow misses pouncing on its target, and it scares easier than most other carnivores. Firing a DB Shotgun at close range will get it to charge, while a medium to long range shot will cause it to flee. The Smilodon behaves similarly to the wolf.
For some odd reason, the wolf is listed as "Very Dangerous" rather than "Extremely Dangerous" , possibly because the wolf scares a bit easier than most other carnivores.
The wolf's AI is slightly different in Carnivores: Ice Age for iOS. In this, the wolf will often ignore the hunter and run around and bark playfully. When the hunter fires a gun and misses, the wolf may charge the hunter like it would in the original game. It is actually possible to have the wolf stand less than an inch away from the player in the iOS game and it will ignore the hunter until they shoot at it. Sometimes however, it will still attack the player and not play at all.Its dinosaur call sounds like howls and barks from Earth's wolves.
It is possible to confuse the wolf with the Pig from a distance, due to the coloration of the Wolf's face and fur being similar to the Pig's face and fur. However, the wolf is easily recognizable due to the trademark panting noise it makes for an idle animation.