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The Carnivores *.SAV files are saved games, containing the hunter's name, points, settings, and trophies. These files are always exactly 1631 bytes long.

File name Edit

All saved games are named according to the pattern "trophy0#.sav", where # is a number between 0 and 5, corresponding to each game slot.

Format Edit

The actual format is as follows:

char(128) - Hunter's name (maximum name length is actually only 10 characters; the rest of the field is null-padded)
long      - Sign-in screen number (corresponds to the position on the game sign-in screen; this doesn't actually have any effect and only seems to be written when an account is initially created)
long      - Total credits
long      - Rank
  • 00 = Novice
  • 01 = Advanced
  • 02 = Expert
long      - Shots made during the last hunt
long      - Shots succeeded during the last hunt (equal to the number of pointable animals downed)
float(4)  - Path traveled during the last hunt
float(4)  - Time hunted during the last hunt
long      - Total shots made
long      - Total shots succeeded (equal to the number of pointable animals downed)
float(4)  - Total path traveled
float(4)  - Total time hunted
// For each trophy (1-24)
long      - Animal
long      - Weapon
long      - Phase?
long      - Unknown (always null?)
long      - Unknown (always null?)
long      - Score
long      - Date (this is calculated by left-shifting the year by 20, left-shifting the month by 10, and adding them and the date together)
long      - Time (this is calculated by left-shifting the hour by 10 and adding it to the minute)
float(4)  - Scale
float(4)  - Range of kill
long      - Unknown (always null?)
long      - Unknown (always null?)
long      - Unknown (always null?)
long      - Unknown (on the first trophy slot this field stores Color Key, otherwise always null?)
long      - Aggressivity
  • 00 = Low
  • 01 = Medium
  • 02 = High
long      - Density
  • 00 = Low
  • 01 = Medium
  • 02 = High (can be set higher for more animals, but will crash if set too high)
long      - Sensitivity
  • 00 = Low
  • 01 = Medium
  • 02 = High
long      - Resolution
  • 00 = 320x240
  • 01 = 400x300
  • 02 = 512x384
  • 03 = 640x480
  • 04 = 800x600
  • 05 = 1024x768
  • 06 = 1280x1024 (D3D - not actually selectable in-game; hunting crashes with error message "Error creating back buffer surface")
  • 06 = um (Software Rendering - not actually selectable in-game; hunting hangs with black screen)
  • 07 = Off (Software Rendering - not actually selectable in-game; hunting hangs with black screen)
  • 08 = Metric (Software Rendering/3DFX)
  • 09 = È (Software Rendering/3DFX)
long      - Fog
  • 00 = Off
  • 01 = On
long      - Textures
  • 00 = Low
  • 01 = High
  • 02 = Auto
long      - Shadows
  • 00 = Off
  • 01 = On
long      - Forward
long      - Backward
long      - Turn up
long      - Turn down
long      - Turn left
long      - Turn right
long      - Fire
long      - Get weapon
long      - Step left
long      - Step right
long      - Strafe
long      - Jump
long      - Run
long      - Crouch
long      - Call
long      - Binoculars
long      - Reverse mouse
long      - Cover scent
long      - Camouflage
long      - Radar
long      - Tranquilizer
long      - Measurement
  • 00 = Metric
  • 01 = US

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